Hideo Kojima has recently shed some light to some of the changes happening within the process of making games at Kojima Productions, in particular Metal Gear Solid V: The Phantom Pain and how it may explain David Hayter absence in the game.
“In fact, the initial plan of “5″ was to do performance capture which takes voice, facial expression and action all at once. But if you do this, I have to stay in Hollywood for some amount of period of time, which I couldn’t do, so as compromise, we take action in Japan and voice and facial in Hollywood.”
Kojima explained earlier today for those of you who might be confused to the timeline of events for Metal Gear Solid V
“Ground Zeroes” is a prologue of “MGSV”. 9 years after that event will be “The Phantom Pain”. MGSV is constructed w/ prologue and main game “TPP”. The game play demo I presented today is the opening of “TPP” which is tutorial that starts from crawling.
Game Developers Conference 2013 organizers have announced a special lecture from Konami’s Hideo Kojima, who will publicly show his division’s FOX Engine in detail for the first time, via demonstrations of the development process and workflow behind Metal Gear Solid Ground Zeroes.
Teased last August, Metal Gear Solid Ground Zeroes is set to be an open-world spin on the Metal Gear saga, built using Kojima Productions’ FOX Engine, and targeting Xbox 360 and PlayStation 3.