Saturday, November 28, 2015
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Metal Gear Solid Ground Zeroes


This week, Konami and Kojima Productions took the wraps off the long-awaited PC edition of Metal Gear Solid V: Ground Zeroes, and today we can exclusively share with you the first 1920×1080 PC screenshots from the game. Even better, we’re able to show you how the PC conversion compares to the original PlayStation 4 release using our interactive screenshot comparison tool.

If you’re unfamiliar with Metal Gear, it is a sprawling franchise spanning nearly three decades of games, primarily focussed on sneaky special forces action. There’s an unbelievably huge interconnected story that when summarised covers hundreds of pages, it’s famous for its hours of in-game, expertly-directed cinematics, and its developer, Hideo Kojima, is regarded as one of gaming’s best. For PC gamers who are fans, excitement for Metal Gear Solid V: Ground Zeroes has reached fever-pitch, as it is the first game in the mainline series to launch on PC since Metal Gear Solid 2: Sons of Liberty in 2003. The even better news is that Ground Zeroes will be followed by Metal Gear Solid V: The Phantom Pain in 2015 (Ground Zeroes is in essence a prologue).

So what’s new in the PC edition Metal Gear Solid V: Ground Zeroes? Here’s a handy list:

60 FPS frame rate
Additional deferred lights per scene
Additional shadows per scene
Higher-resolution render targets
Higher-resolution shadows
Increased detail over distances
NVIDIA SLI Multi-GPU support
Options to adjust seven graphics features (Effects, Lighting, Screen Filtering, Shadows, Texture Filtering, Textures)
Resolution support up to and including 3840×2160 (4K)
Screen Space Reflections
Many of those enhancements can be seen in our first interactive comparison, exemplifying the leap in image quality found in the PC edition of Ground Zeroes.

Specs for the PC version have also been released:

Minimum Specifications

  • OS: Windows Vista 64-Bit or later
  • Processor: Core i5 Sandy Bridge 4 Core (4 Thread) 2.7GHz or above
  • Memory: 4GB RAM or above
  • Graphics: GeForce GTX 650 or above
  • DirectX: Version 11 or above

Recommended Specifications

  • Processor: Core i5 Sandy Bridge 4 Core (4 Thread) 2.7GHz or above
  • Memory: 8GB RAM or above
  • Graphics: GeForce GTX 760 or above

Great information for PC users looking forward to Metal Gear Solid V: Ground Zeroes as it launches on PC on the 18th of December.


From Konami UK Blog:

“MGSVGZ Storms Steam on December 18th

If you’re a Steam gamer, it’s time to get excited, as you will soon be able to infiltrate camp omega on PC! Metal Gear Solid: Ground Zeroes will be hitting Valve’s game service on December 18th. Find out more in the Press Release below.

KONAMI announces December 18th release for Steam version of Hideo Kojima’s open world prequel

Konami Digital Entertainment B.V. has announced it will release the PC version of METAL GEAR SOLID V: GROUND ZEROES via Steam on December 18th, 2014. The company also confirmed that it will be 4K compatible and will feature an increase in the number of simultaneous light sources, the number of models that can be displayed on-screen, and increased shadow resolution.

METAL GEAR SOLID V: GROUND ZEROES takes place in 1975 and sets in motion a series of events that culminate in the stunning plotlines of METAL GEAR SOLID V: THE PHANTOM PAIN. GROUND ZEROES centers on Big Boss – legendary hero and mercenary – as he infiltrates a sprawling secret prison base called ‘Camp Omega’ in Cuba on a rescue mission. He soon finds himself alone behind enemy lines with a truly non-linear mission that showcases key advances to the series made possible by its use of Kojima Productions’ FOX Engine.

GROUND ZEROES is centered on a large open environment, with missions where time of day and weather have a dynamic effect on the game and its content. The game offers a total freedom of movement within its missions, with users choosing how they engage guards, the route they pick, and who they rescue. As such, it offers incredible replay value and encourages the player to revisit its content in order to find more of its many secrets. Furthermore, the game features an online global ranking system where players can compete in unique in-game and mission challenges and achievements to see how they compare against others around the world.

Russian Localization Patch

Talking of Ground Zeroes, we’ve also got some news for Russian fans: a free download will be available on December 15th 2014, improving translations in the title’s console versions. Following requests from the online community, Kojima Productions has worked with local agencies to rel-translate and fine-tune Russian subtitles and menu elements for use in the game. Otlichno (“excellent”)!”

source: From Konami UK Blog

What appears to be Ground Zeroes Snake and tank vehicle are making an appearance in LittleBigPlanet teased by PlayStation Europe . I remember buying the DLC for the MGS4 levels and comstumes and having a lot of fun with them. I’m sure this will be no different. No information beyond that on availability or price but still pretty cool all the same. Pictures below.

source: NeoGAFPlayStation Europe

Kojima on stage today announce that both Ground Zeroes and The Phantom Pain will be coming to Steam with a steam cardboard box in game. No dates or Press Release has been dished out yet to media but stay tuned.











Via Brendan Sinclair of

MGS V: Ground Zeroes, pachinko drive publisher’s modest growth for first quarter

The Metal Gear Solid series has always been most closely associated with Sony’s PlayStation consoles, and that trend appears to be following through into the current generation. Konami today reported its financial results for the three months ended June 30, revealing in the process that the multiplatform Metal Gear Solid V: Ground Zeroes sold three times as many copies on PlayStation 4 as it did on Xbox One during the first fiscal quarter.

Ground Zeroes is the only title Konami has released on the new systems to date, and the publisher reported PS4 sales made up 12 percent of the total copies of PC and console games sold during the quarter, compared to the Xbox One’s 4 percent share. Ground Zeroes launched in March, near the end of Konami’s previous fiscal year. Despite coming in under the wire, the PS4 version of the game still accounted for 8 percent of the publisher’s games sold that year, while the Xbox One version made up 3 percent of sales.

The latest Metal Gear Solid also helped push Konami’s revenues up for the latest quarter, as the company reported sales up 6.6 percent to ¥48.61 billion ($472.6 million), with net income up 45.6 percent to ¥1.36 billion ($13.2 million). Games from the Metal Gear franchise sold 570,000 copies for the quarter, up from 190,000 the year before. However, the big boost to revenues came from Konami’s pachinko business, which was up 400 percent to ¥3.5 billion ($34 million).

For the full year, Konami is forecasting revenues of ¥220 billion ($2.14 billion), up 1.1 percent year-over-year. The company expects to post net income of ¥7 billion ($68 million), up 82.6 percent from its previous campaign.

As with its last report, Konami scaled back the amount of information it provided on its mobile and social business. It had already stopped breaking out revenues for its business in that segment, and for this quarter, the publisher also opted against updating the size of its player base (previously 35 million registered members). Instead, Konami said that the number of registered users has grown “steadily,” adding that titles like Dragon Collection and the Professional Baseball Dream Nine series “continued to enjoy steady sales and contributed to our revenue.”

No real surprise here considering how close the Metal Gear franchise has been to the Sony platform but interesting none the less.


From the PlayStation Blog:

Happy E3 week everyone! All the announcements and news that come out of E3 every year make this one of the most exciting times of the year. To celebrate E3 2014, we’re turning back the clocks one year and discounting 20 games from E3 2013 as part of our Best of E3 2013 Sale.

Starting tomorrow, we’re discounting an awesome lineup of PS4PS3 and PS Vita games from last year’s E3 with prices up to 50 percent off. PlayStation Plus members get an added bonus, receiving up to 60 percent off. Pick up Assassin’s Creed IV: Black Flag, Battlefield 4, Metal Gear Solid V: Ground Zeroes, Need for Speed: Rivals and more on sale through June 16th. Here’s the full lineup:


source: PS BLog

During the latest episode of the Japanese Kojima Station, Kojima announced that the once platform exclusive platform DLC for Metal Gear Solid V: Ground Zeroes being the The Deja Vu and Jamais Vu missions will now be available for either systems starting May 1st (JPT) for free.

Via Jeffrey Matulef of EuroGamer who was part of the official Ground Zeroes boot camp that took place in Japan. Konami paid for travel and accommodation just fyi, but he starts out by saying

What do you want first: the good news or the bad news? Let’s start with the bad, shall we – Metal Gear Solid: Ground Zeroes’ main campaign isn’t two hours long. For a lot of players it will be even shorter. The good news? After eight hours, it remains fun – if only just.

Again this is nothing new based of the reports we have heard thus far regarding the demo. He goes on in detail to say

Let’s get the facts out of the way. Ground Zeroes’ main campaign is a single mission. Depending on one’s play style and a bit of luck, this could realistically be completed in under an hour. Others will take it slow, experiment and maybe start over every time they’re spotted. Under these conditions it could last upwards of four hours. It took me about two and a half, when I played it at Konami’s camp in Nasu, Japan. But here’s the twist: Ground Zeroes’ main mission is only a tiny sliver of what the game has to offer.


In regards to the Console exclusive missions

The Xbox One’s Jamais Vu mission stars Raiden, who runs a lot faster than Snake, but otherwise operates the same. Your goal in this mission is to eliminate a gang of body snatchers who can only be detected by tagging them with your binoculars. It’s a fun little jaunt and it gives non-lethal-focused players like yours truly a chance to muck about with the game’s deadlier weaponry, but it’s ultimately insubstantial and ends with a frustrating, overly long shooting sequence.

The PS4’s Deja Vu mission is the real surprise. In this goofy side-quest you’re tasked with recreating photographs of areas in the level that recall the first Metal Gear Solid. Find the right angle to snap a pic of a chopper and two soldiers and the picture is automatically taken, which brings with it a funny cutscene comparing the new game to its 1998 forbear. Like Jamais Vu, it’s not a huge boon, but it is an amusing aside for exploration-loving, secret-hunting players like myself.

Unfortunately both console-exclusive missions take a lot of doing to unlock. Konami won’t let me say how you unlock them, but let’s just say that it’s something that would have taken me a very long time to do without outside help. Being the stubborn player that I am, I actually never unlocked them on my file and simply switched demo stations to scope them out.


He concludes by saying

So Ground Zeroes is hardly essential, but it accomplishes what it set out to do in giving players a taste of how a more open-ended Metal Gear adventure might feel. Its wealth of strategies and secrets unearth plenty of tactical treasure for those willing to dig – something the premium price deviously encourages. Those expecting a full game are going to be disappointed, however – Ground Zeroes does feel like a very expensive demo. But it’s also a very, very good one.

Jeffrey’s review has much more details revolving around the demo so spoilers abound be warned! Great read though for those looking forward to the demo.

source: EuroGamer