Earlier I posted two incredible 3d models in MGSV by Mike Fudge but now I have two more from Ji Ruan who also worked with the Kojima Productions Team.
“I had great honor to create this powerful enemy for the game.
Based on the brilliant concept from Yoji Shinkawa, the goal was to make people believe this fictional character actually existed in real-life during that period.
Because the game has to run across mult-platform as an open-world game, with extreme requirement on frame rate, the budget of this character is low on both poly-count and texture size.
But with the advanced FOX engine, the final result turns out to be very good.”